An extraction waystone sends a beam of light into a violet night above a voxel forest.

A fantasy extraction game

Gloamfall

Get in. Get rich. Get out.

Twenty-minute expeditions into a voxel wilderness generated fresh for every round. Loot it, fight for it, and get out before the fog closes in. Whatever happens, you keep the gear you brought.

PC · Steam · Windows & Linux

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  • Twenty-minute roundsShort, tense expeditions.

  • A new world every roundGenerated fresh from a seed.

  • Up to ten playersSolo, or in a group of up to three.

  • Keep your buildDeath only costs the round.

Trailers

Watch the fog fall

One minute to see what it is about, two to get lost in it, and thirty seconds made for your phone.

Trailer 1:00

The round

Twenty minutes. Fewer ways out every minute.

Every expedition drops you into a world generated for that round alone: forests, quarries, goblin strongholds and crypts no one has seen before.

World seed 0000

Illustration. In the game, every round's world is generated fresh from a seed, a little like this map.

  1. Get in

    You drop into a world generated for this round alone. Nobody has seen it before, not even you.

  2. Loot

    Open chests, fight monsters, rob other players. Everything you find is at risk until you leave with it.

  3. The fog closes

    From the first minutes a lethal fog closes in, ring by ring, pushing everyone toward fewer and fewer ways out.

  4. Call the beacon

    At a waystone you call an extraction point open. Its beacon rises, and the whole map sees it.

  5. Hold

    Hold your ground while it opens. Anyone who reaches you can take it all.

  6. Get out

    Make it out and the haul is yours. Fall, and you lose only what you found this round.

The game

Everything at stake. Nothing lost for good.

All the tension of an extraction game, none of the dread of losing what you have built.

The rule

Death costs the round, never your build

The gear and runes you bring in are yours for good. Die, and you lose only what you found this round. It drops where you fell, for anyone to take. Every death stings; none of them wipes you out. And other players’ hauls are always worth crossing the map for.

Combat

Combat that feels good

  • Stamina-driven melee with real dodge invulnerability
  • Active blocking and parries that turn defence into attack
  • Combos that reward timing rather than mashing
  • Heavy wind-up blows and staggers that land with weight

Arsenal

Six weapons, six answers

Each with its own moveset, pace and answer to danger. Set runes into them to add skills.

  • Sword
  • Axe
  • Hammer
  • Bow
  • Fire staff
  • Healing sceptre

Bestiary

Learn what hunts you

Every foe has readable attacks you can learn to answer, and champions may wake mid-round.

  • Goblins
  • Skeletons
  • Trolls
  • Cavemen
  • Dinosaurs
  • Wild beasts

Bosses

  • Gloam Herald Forest Outskirts
  • Goblin Warlord Goblin Stronghold
  • Skeleton Monarch Skeleton Crypt
  • Tyrannosaur Forgotten Sinkhole

Between rounds

A hideout to come home to

Between expeditions you live in your own hideout under a crag.

  • MerchantSell your finds
  • ForgeGamble your gear
  • RunesSet them into your weapons
  • HerbalistStock up on potions
  • The PitSpar with friends
  • MountCall your own

Fairness

Built to be fair

The server decides everything that matters: loot, hits, enemies, and what you carry home. Nobody gets an edge by knowing more of the map than their own eyes show them.

  • Loot
  • Hits
  • Enemies
  • Your haul

Ways to play

Together or alone

Public realm

Expeditions on the official servers with up to ten players, solo or in a group of up to three, with and against everyone else out there.

  • Up to 10 players
  • Groups of up to 3
  • Official servers

Local realm

The whole game on your own PC, with a character and progress of its own, your hideout and every expedition, with no queue and no PvP. Play it alone, or invite up to two Steam friends.

  • Your own PC
  • No queue, no PvP
  • Co-op with 2 Steam friends

The world

Where the fog falls

Forests, quarries, goblin strongholds and crypts no one has seen before, laid out fresh every round.

A stone waystone with glowing cyan bands sends a beam of light into the night sky.
The way outExtraction waystonesRings of old stone are the only way home. Call one open, stand in its ring and hold.
A moonlit graveyard with a skeleton warrior among the gravestones and a chapel behind.
UndergroundSkeleton CryptA graveyard over a crypt. The dead keep watch above; the Skeleton Monarch waits below.
A knight stands by a campfire in a jungle pit while a tyrannosaur and raptors loom behind.
Every Forest Outskirts roundForgotten SinkholeA jungle pit full of dinosaurs and cavemen, ruled by the carno and the tyrannosaur.

Original soundtrack

Music for the gloam

Composed by Lennard Rhenisch: one theme for every moment of play, from the quiet of the hideout to the open forest, the crypt, the sinkhole, every fight and every boss.

Soundtrack cover: the extraction waystone under a crescent moon.

Now playing

Main Theme

Lennard Rhenisch

0:00 3:09

Nothing plays until you press play.

Tracklist

Platforms

Starting on PC

Wishlist now

PC · Steam

Gloamfall’s home is Steam. Put it on your wishlist so you don’t miss it.

  • Windows and Linux, Steam Deck too
  • Full controller support
  • Interface in nine languages
  • Public realm online, Local realm on your own PC
Wishlist on Steam

Later

More platforms planned

  • XboxPlanned
  • PlayStationPlanned
  • Nintendo Switch 2Planned
  • AndroidPlanned

Nothing is announced yet, and there are no dates. Follow along on Discord.

The fog won’t wait.

Wishlist Gloamfall on Steam, and join the Discord to follow the game as it grows.